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Player Headquarters Plot (Page 1 of 4) - Roguey's X3AP site

    https://roguey.co.uk/x3ap/help/guides/headquarters/page1.php
    Player Headquarters Plot (Page 1 of 4) Introduction In this plot you will gain access to the player Headquarters - a unique building which allows you to build your own ships, colour them and store wares. Before X3AP v2.0 there was no way to get your own player headquarters (or PHQ for short).

Player HQs - Ship Construction Facts and ... - egosoft.com

    https://forum.egosoft.com/viewtopic.php?t=397643
    Jul 09, 2003 · Even as many years as it has been after X3AP there are still some misconceptions about building ships at the headquarters. This is judging from the information on the PHQ at X3Wiki and in different posts here. My intention here is to write a guide with the information needed to set up a headquarters to be able to 1) build and repair the largest ships they are capable of, and 2) do so …

HQ and Trade Station Settings :: X3: Albion Prelude ...

    https://steamcommunity.com/app/201310/discussions/0/490123938438492203/
    Hello Everyone, I am trying to set up a series of of trade stations for selling of products, but never purchasing said products. I know with complexes it is very straight for for setting up products, vs intermediate products, etc... However, I can not figure out how to set up trade stations to sell specific products, and NEVER purchase same said products. Also, I have set up a CAG (max level ...

Setting up Location Types in Sage X3 - RKL eSolutions

    https://www.rklesolutions.com/blog/sage-x3-location-types
    Jul 25, 2017 · Setting up Location Types in Sage X3. Location Types on the Common Data > Product Tables menu are used to define the different location types by site. Location Types are used to group locations with similar characteristics (dimensions, storage constraints, authorized statuses, etc.) within a site/warehouse. For example, you may have locations ...

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