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JBA Headquarters Splinter Cell Wiki Fandom

    https://splintercell.fandom.com/wiki/JBA_Headquarters
    The JBA Headquarters was the main base of operations for John Brown's Army, an American domestic terrorist organization with the stated aim of toppling the U.S. government. In Tom Clancy's Splinter Cell: Double Agent (Version 1), it is located in the dockyards of New York City where Irving Lambert was captured and died.Appearances: E - DA1 - DA2

JBA Headquarters - Part 1 (Version 1) Splinter Cell Wiki ...

    https://splintercell.fandom.com/wiki/JBA_Headquarters_-_Part_1_(Version_1)
    JBA HQ - Part 1 is the third solo campaign level in Tom Clancy's Splinter Cell: Double Agent (Version 1). Undercover NSA agent Sam Fisher is introduced to John Brown's Army (JBA) by one of their members, Jamie Washington (Version 1). During this time the leader of the JBA, Emile Dufraisne, tests Fisher's loyalty by having him kill their hostage Cole Yeager .Game: Splinter Cell: Double Agent

Splinter Cell: Double Agent 'JBA Headquarters Part-1 (PS2 ...

    https://www.youtube.com/watch?v=-Q08AneqMhQ
    Feb 02, 2016 · Tom Clancy's Splinter Cell: Double Agent - JBA Headquarters Part-1 (PS2 version played with PCSX2 emulator)Author: RoksGames

Splinter Cell: Double Agent Walkthrough JBA HQ (Part 1)

    https://portforward.com/games/walkthroughs/Splinter-Cell-Double-Agent/JBA-HQ-Part-1.htm
    Splinter Cell: Double Agent Walkthrough JBA HQ (Part 1) Home > Games > Splinter Cell: Double Agent JBA HQ (Part 1) Along the way you'll meet JBA drill sergeant, Moss. After some introductory pleasantries, you'll follow Moss to the training course entrance and your first checkpoint. Enter the course then pause here to observe the patterns of the laser beams.

A spatial analysis of the JBA headquarters in Splinter ...

    https://www.sciencedirect.com/science/article/pii/S1875952113000268
    Jan 01, 2014 · The measures are applied to the JBA headquarters levels in the stealth game Splinter Cell: Double Agent in order to evaluate the space in terms of the navigational challenges and affordances with which it presents the player and in terms of the rhythms of tension and relief inherent in its layout. It is demonstrated how these challenges and rhythms are married to the specific game tasks and events …Cited by: 2

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