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Player Headquarters - X3 Wiki (English) - Egosoft Confluence

    https://www.egosoft.com:8444/confluence/display/X3WIKI/Player+Headquarters
    Jun 23, 2018 · In vanilla X3: Albion Prelude you cannot reverse engineer the Xperimental Shuttle (has to be traded in before getting the Player headquarters) and the Acinonix Prototype. Production Queue Constructs new ships from owned blueprints.

Player Headquarters Plot - X3 Wiki (English) - Egosoft ...

    https://egosoft.com:8444/confluence/display/X3WIKI/Player+Headquarters+Plot
    Jun 28, 2016 · If flying an M6 (like the one received from the Albion Prelude Main Plot) the attack waves will not be a threat assuming they even survive long enough to get to the player ship. When docked at the NMMC Headquarters there is some dialog about how the stolen Plutarch information contains evidence of illegal operations by PMC which is forwarded to ...

Player Headquarters Plot (Page 1 of 4) - Roguey's X3AP site

    https://roguey.co.uk/x3ap/help/guides/headquarters/page1.php
    Player Headquarters Plot (Page 1 of 4) Introduction In this plot you will gain access to the player Headquarters - a unique building which allows you to build your own ships, colour them and store wares. Before X3AP v2.0 there was no way to get your own player headquarters (or PHQ for short).

[MOD] New Player Headquarter V1.0 - egosoft.com

    https://forum.egosoft.com/viewtopic.php?t=300688
    In the New Player Headquarter are 3 less capital ships docking ports. New Player Headquarter model are about - 65K polygons. Vanilla Headquarter model are about - 144K polygons. Mod is compatible with X3 Albion Prelude. Compatible with all mods, who does not change the vanilla Player Headquarter.

Buyable PLAYER HQ script? :: X3: Albion Prelude General ...

    https://steamcommunity.com/app/201310/discussions/0/135508031954162443/
    Feb 04, 2017 · X3: Albion Prelude. ... If you have Albion Prelude, I have not only this fixed but a "Working" Bunch of scripts/addons, ... Edge, the new start menu also lets you start a game with any ships you may wish to start with so simply "Enable" 'Player HQ' in the start menu, give yourself a Mammoth (* or Ryu ;) *) and when you start he'll have a fresh ...

Player Headquarters Plot (Index) - Roguey's X3AP site

    https://roguey.co.uk/x3ap/help/guides/headquarters/
    Player headquarters Plot. On the next few pages you will find the walk-through to the player headquarters plot. Please note this guide contains major spoilers ! 1. Introduction and requirements. A quick run-down about the plot, whats required and where to start it. …

Best HQ Sector :: X3: Albion Prelude General Discussions

    http://steamcommunity.com/app/201310/discussions/0/864971765433609035/
    Jun 28, 2013 · Back when playing TC, I used Avarice (then an unknown sector) as a Space Fuel hub and it turned over in the region of 20-35 million credits every hour at only 36 stations in one complex, so that area in general is great for a trade hub. #7. neededlotus5. View Profile View Posts. Sep 2, …

[Guide] The Long Awaited Player Headquarters and other ...

    https://forum.egosoft.com/viewtopic.php?t=171965
    May 15, 2004 · The Long Awaited Player Headquarters and other Version 2 Additions. The following is a collection of writings, taken from various guides and put together in a single place so that all of the game changes made in the version 2 patch can be seen in one place. Links back to …

[X3LU] How do you get the player HQ? : X3TC

    https://www.reddit.com/r/X3TC/comments/7wl55z/x3lu_how_do_you_get_the_player_hq/
    Sort by. level 1. yeastiebeesty. 4 points · 2 years ago. It’s available to buy at a shipyard, ptni I think, or maybe cloud base south east. Check the encyclopedia. I don’t remember if you need race rep but it will tell you. I usually stick it in one of the empty sectors near legends home. level 2.

[X3AP/LU] Player Headquarters/Equipment Docks : X3TC

    https://www.reddit.com/r/X3TC/comments/5zc5de/x3aplu_player_headquartersequipment_docks/
    The PHQ (player Headquarters), only available in Cloudbase South East, I use for my main base. There I can concentrate all my ships and loot, my boarded ships before I can refit and integrate them into my fleet (or disassemble them for materials). There I can produce ships, reverse engineer them, repair. I can also mass fit ships there.

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