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Player Headquarters - X3 Wiki (English) - Egosoft Confluence

    https://www.egosoft.com:8444/confluence/display/X3WIKI/Player+Headquarters
    Jun 23, 2018 · Production of ships at the Player Headquarters costs 33% of the ship value in credits and 66% in wares. This enables players to get a discount on ship production by buying the wares at low prices or producing them for free from self sufficient complexes.

Factories / X3 Terran Conflict (X3TC)

    http://eng.x3tc.net/x3_tc_factories/
    Name of factory/station: Hull: Shield: Generator: Hangar: Production: Price: name: time: amount: Argon Weapon Component Factory: 1 000 000: 9 000 000: 2000: 5 ...

X3 Terran conflict (X3TC) on ENG.X3TC.NET: knowledge base ...

    https://eng.x3tc.net/
    X3: Terran Conflict factories characteristics, mines and plants. List of factories, mines and plants with search and detailed information about every station, such as production, resources, cycle time and etc. Our site was fully updated because of the release of X3: Terran Conflict 2.0 The Aldrin Missions

Player HQs - Ship Construction Facts and ... - egosoft.com

    https://forum.egosoft.com/viewtopic.php?t=397643
    Jul 09, 2003 · Fiction: The Commonwealth headquarters is incapable of building several ships because it cannot hold enough materials. Fact: There is only one ship a Commonwealth PHQ cannot build, and that is the Valhalla. The Commonwealth PHQ is capable of building every other ship in vanilla X3AP, including the next largest ship to the Valhalla, the Aran, and all X3AP M2+ ships.

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